You may play various types of game.
(1) One is the Fight to the Finish.
You move in from any points you like on the back line
and try to kill, capture, or drive over his back line
the whole of the enemy’s force. You play
the game for points; you score 100 for the victory,
and 10 for every gun you hold or are in a position
to take, 1-1/2 for every cavalry-man, 1 for every infantry-man
still alive and uncaptured, 1/2 for every man of yours
prisoner in the hands of the enemy, and 1/2 for every
prisoner you have taken. If the battle is still
undecided when both forces are reduced below fifteen
men, the battle is drawn and the 100 points for victory
are divided.
Note—This game can be fought
with any sized force, but if it is fought with less
than 50 a side, the minimum must be 10 a side.
(2) The Blow at the Rear game is decided
when at least three men of one force reach any point
in the back line of their antagonist. He is then
supposed to have suffered a strategic defeat, and he
must retreat his entire force over the back line in
six moves, i.e. six of his moves. Anything
left on the field after six moves capitulates to the
victor. Points count as in the preceding game,
but this lasts a shorter time and is better adapted
to a cramped country with a short back line. With
a long rear line the game is simply a rush at some
weak point in the first player’s line by the
entire cavalry brigade of the second player.
Instead of making the whole back line available for
the Blow at the Rear, the middle or either half may
be taken.
(3) In the Defensive Game, a force,
the defenders, two-thirds as strong as its antagonist,
tries to prevent the latter arriving, while still a
quarter of its original strength, upon the defender’s
back line. The Country must be made by one or
both of the players before it is determined which
shall be defender. The players then toss for choice
of sides, and the winner of the toss becomes the defender.
He puts out his force over the field on his own side,
anywhere up to the distance of one move off the middle
line—that is to say, he must not put any
man within one move of the middle line, but he may
do so anywhere on his own side of that limit—and
then the loser of the toss becomes first player, and
sets out his men a move from his back line. The
defender may open fire forthwith; he need not wait
until after the second move of the first player, as
the second player has to do.