(1) A man or a body of men which has
less than half its own number of men on its own side
within a move of it, is said to be isolated. But
if there is at least half its number of men of its
own side within a move of it, it is not isolated;
it is supported.
(2) Men may be moved up into virtual
contact (one-eighth of an inch or closer) with men
of the opposite side. They must then be left until
the end of the move.
(3) At the end of the move, if there
are men of the side that has just moved in contact
with any men of the other side, they constitute a
melee. All the men in contact, and any other men
within six inches of the men in contact, measuring
from any point of their persons, weapons, or horses,
are supposed to take part in the melee. At the
end of the move the two players examine the melee
and dispose of the men concerned according to the
following rules:—
Either the numbers taking part in
the melee on each side are equal or unequal.
(a) If they are equal, all the men
on both sides are killed.
(b) If they are unequal, then the
inferior force is either isolated or (measuring from
the points of contact) not isolated.
(i) If it is isolated (see (1) above),
then as many men become prisoners as the inferior
force is less in numbers than the superior force,
and the rest kill each a man and are killed. Thus
nine against eleven have two taken prisoners, and
each side seven men dead. Four of the eleven
remain with two prisoners. One may put this in
another way by saying that the two forces kill each
other off, man for man, until one force is double
the other, which is then taken prisoner. Seven
men kill seven men, and then four are left with two.
(ii) But if the inferior force is
not isolated (see (1) above), then each man of the
inferior force kills a man of the superior force and
is himself killed.
And the player who has just completed
the move, the one who has charged, decides, when there
is any choice, which men in the melee, both of his
own and of his antagonist, shall die and which shall
be prisoners or captors.
All these arrangements are made after
the move is over, in the interval between the moves,
and the time taken for the adjustment does not count
as part of the usual interval for consideration.
It is extra time.
The player next moving may, if he
has taken prisoners, move these prisoners. Prisoners
may be sent under escort to the rear or wherever the
capturer directs, and one man within six inches of
any number of prisoners up to seven can escort these
prisoners and go with them. Prisoners are liberated
by the death of any escort there may be within six
inches of them, but they may not be moved by the player
of their own side until the move following that in
which the escort is killed. Directly prisoners
are taken they are supposed to be disarmed, and if
they are liberated they cannot fight until they are
rearmed. In order to be rearmed they must return
to the back line of their own side. An escort
having conducted prisoners to the back line, and so
beyond the reach of liberation, may then return into
the fighting line.
Prisoners once made cannot fight until
they have returned to their back line. It follows,
therefore, that if after the adjudication of a melee
a player moves up more men into touch with the survivors
of this first melee, and so constitutes a second melee,
any prisoners made in the first melee will not count
as combatants in the second melee. Thus if A
moves up nineteen men into a melee with thirteen of
B’s—B having only five in support—A
makes six prisoners, kills seven men, and has seven
of his own killed. If, now, B can move up fourteen
men into melee with A’s victorious survivors,
which he may be able to do by bringing the five into
contact, and getting nine others within six inches
of them, no count is made of the six of B’s
men who are prisoners in the hands of A. They are
disarmed. B, therefore, has fourteen men in the
second melee and A twelve, B makes two prisoners, kills
ten of A’s men, and has ten of his own killed.
But now the six prisoners originally made by A are
left without an escort, and are therefore recaptured
by B. But they must go to B’s back line and
return before they can fight again. So, as the
outcome of these two melees, there are six of B’s
men going as released prisoners to his back line whence
they may return into the battle, two of A’s
men prisoners in the hands of B, one of B’s staying
with them as escort, and three of B’s men still
actively free for action. A, at a cost of nineteen
men, has disposed of seventeen of B’s men for
good, and of six or seven, according to whether B keeps
his prisoners in his fighting line or not, temporarily.
(4) Any isolated body may hoist the
white flag and surrender at any time.
(5) A gun is captured when there is
no man whatever of its original side within six inches
of it, and when at least four men of the antagonist
side have moved up to it and have passed its wheel
axis going in the direction of their attack.
This latter point is important. An antagonist’s
gun may be out of action, and you may have a score
of men coming up to it and within six inches of it,
but it is not yet captured; and you may have brought
up a dozen men all round the hostile gun, but if there
is still one enemy just out of their reach and within
six inches of the end of the trail of the gun, that
gun is not captured: it is still in dispute and
out of action, and you may not fire it or move it
at the next move. But once a gun is fully captured,
it follows all the rules of your own guns.